Off-Kilter's Funhouse

Archive for October, 2009

Beta 7 Released

by on Oct.14, 2009, under Bombing Run

Beta 7 is now available on our goodies page.

Changes in 1.0b7

  • Fixed issue where ball trail would zoom from last place ball was picked up to current launch/drop location using Rigid Body physics.
  • Fixed issue where ball tracking in HUD would sometimes not show correct position when carried using Rigid Body physics.
  • Fixed issue where if a pawn feigns death while holding the ball, it would actually get killed using Rigid Body physics.
  • Fixed issue where dodging would appear to lag or glitch.
  • Fixed issue where standing against a wall and shooting ball would reset the ball using Rigid Body physics.
  • Fixed issue where ball would immediately reset if it entered a pain-inducing volume. It now waits until it has landed before ‘dying’ like 2k4. You should use killZ volumes if you want areas where you can shoot the ball into and have it reset immediately.
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Honorable Mention in MSUC

by on Oct.13, 2009, under Bombing Run

Apparently we’ve gotten an Honorable Mention in the Make Something Unreal Contest, Phase 4! I never really expected to win, but at least we were recognized as having something of value!

Click here for the thread in the Epic forums.

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