KilterBR 1.0b8 Released
by Off-Kilter on Dec.29, 2009, under Bombing Run
I just put beta 8 up (will I ever be done?). This one fixes stuttering from multi-dodging. For best performance, I put multi-dodge back into the gametype. If you still use my mutator it will ok, but in some cases it might still stutter. Most of the problem was a replication issue in KilterBR, but because the multi-dodge mutator works on tick, there are still delays when networked which might make it less than glassy.
With this change, even with a 100+ ping to my test server, multi-dodging is silky smooth, like you’d expect (and like you get in 2k4).
January 2nd, 2010 on 9:38 am
great 🙂 –> downloading have you interest to promote your br version over http://www.BombingRun.org ? email me 🙂 thx and happy new year yeaaaa
January 15th, 2010 on 4:18 am
plz read here: http://www.unrealbase.de/bombingrun/news.php?readmore=11
is it ok for you? Plz email me or write me over http://www.bombingrun.org thx and greetings catzenjaeger Admin and owner of www. bombingrun.org
May 11th, 2010 on 8:58 am
Hi, This mod is AMAZING. Much better than the previous mod and my clan is considering putting it on our server. What I would like to know is how easy is it to port the bombing run maps(from the other mod) to this one? I tried running the maps but the ball and goals were missing so is it just as simple as to open editor and place the goals/ball? Thanks