Off-Kilter's Funhouse


Unreal Tournament Reborn

by on Jun.01, 2016, under Uncategorized

The pre-alpha of UT4 has dropped and, so far, it’s been fun to play! I’ve also joined their Github, so I might start to spend time building Bombing Run for UT4 as well. We’ll see how far I get, as time is limited these days…

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PS3 JAM files coming…

by on Feb.07, 2010, under Uncategorized

Now that it’s possible to get custom sounds into PS3 packages, I’ll be making KilterBR available for PS3. I already have the game type, 2D, and Anubis working. I might want to factor some stuff out as mutators if I can first. Or I might make it available and then do that in later releases. I’m not sure yet. But it’s looking pretty good right now in 50 inches of plasma glory!

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KilterBR 1.0b9 Released

by on Feb.07, 2010, under Uncategorized

This version fixes a bug in multi-dodging. It would basically cause multi-dodge to just stop working, or not work at all.

Get the new version here.

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It’s Christmas Day

by on Dec.25, 2009, under Uncategorized

Merry Christmas to those who celebrate it!

As a gift, last night I fixed downloads on our downloads page. Some of them weren’t finishing (Twin Tombs and Skyline). Now they are!

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